# \[StateTree\] Event tag fires on StartLogic even without transitions Tag (UE5.6)Bug?)

**URL:** <https://forums.unrealengine.com/t/statetree-event-tag-fires-on-startlogic-even-without-transitions-tag-ue5-6-bug/2675067>\
**Category:** Blueprint\
**Tags:** unreal-engine, bug-report, question\
**Created:** [November 14, 2025, 10:53am UTC](https://forums.unrealengine.com/t/statetree-event-tag-fires-on-startlogic-even-without-transitions-tag-ue5-6-bug/2675067 "2025-11-14T10:53:19Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![UTiMATE\_KIRBY](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@UTiMATE\_KIRBY](https://forums.unrealengine.com/u/UTiMATE_KIRBY)\
**Post date:** [November 14, 2025, 10:10pm UTC](https://forums.unrealengine.com/t/statetree-event-tag-fires-on-startlogic-even-without-transitions-tag-ue5-6-bug/2675067/2 "2025-11-14T22:10:51Z")

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> [@State enter condition don't receive event](https://forums.unrealengine.com/t/state-enter-condition-dont-receive-event/2606848):
>
> Hello, I have an issue with transitioning between states with event condition. I have this transition and it works fine. But if I add “Required Event to Enter” it stops working. Event is not consumed on transition, and it is 100% same event, so I really don’t know what can be wrong here. My state tree:

I found the solution, seems that there was a goofy bug in StateTree.

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