Statemachine in animation blueprint, capability to copy/paste


we are currently able to copy/past state module in the Statemachine, but, when i try to copy/paste the transition coming from a previous state it doesn’t past it.

Is it possible to add that one day ?

Maybe it is a better way to do animation with a reduce number of state but if i need / want to decompose everythings i had to redo each transition each time.

Maybe adding the possibility to “save” a transition somewhere and when you right click a none connected state you can choose your pre-save transition.

Have a nice day,