# State Tree Request Transition Node broken in 5.7? It was working in 5.6

**URL:** <https://forums.unrealengine.com/t/state-tree-request-transition-node-broken-in-5-7-it-was-working-in-5-6/2690722>\
**Category:** AI\
**Tags:** unreal-engine\
**Created:** [January 9, 2026, 1:12am UTC](https://forums.unrealengine.com/t/state-tree-request-transition-node-broken-in-5-7-it-was-working-in-5-6/2690722 "2026-01-09T01:12:54Z")\
**Posts on this page:** 1\
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**Author:** ![BRGEzedeRocco](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/brgezederocco/32/1216890_2.png) [@BRGEzedeRocco](https://forums.unrealengine.com/u/BRGEzedeRocco)\
**Post date:** [January 9, 2026, 5:59pm UTC](https://forums.unrealengine.com/t/state-tree-request-transition-node-broken-in-5-7-it-was-working-in-5-6/2690722/2 "2026-01-09T17:59:19Z")

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Hello @Layter ,  
I’ve been looking into whether anyone else has reported an issue with the **State Tree Request Transition** node being broken in **version 5.7** , and I haven’t found much additional information.  
Aside from a single user on the forums — and what you mentioned — there don’t seem to be many other reports confirming that it broke again in 5.7.

What I did find, however, is a post discussing the same node when it was broken in **earlier versions**. In those threads, several **workarounds** are mentioned that helped resolve or bypass the issue at the time, and it might be worth trying them in the new version as well to see if any still apply.

> [@Is State Tree Request Transition Broken in 5.4?](https://forums.unrealengine.com/t/is-state-tree-request-transition-broken-in-5-4/1887469):
>
> In 5.3 I used request transition with an exposed variable in the state tree so under certain circumstances, a transition would occur. This no longer works at all in 5.4 and I am wondering if it’s a bug or the behaviour has changed? Appreciate the help!

Additionally, while reviewing the official documentation, I noticed that a **new State Tree debugger** has been introduced. This debugger allows you to inspect things in much more detail.

> **[State Tree: Rewind Debugger - Unreal Engine 5.7 Release Notes | Unreal Engine...](https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5-7-release-notes#statetree:rewinddebugger)**
>
> The release of Unreal Engine 5.7 brings further improvements to the UE5 toolset. This release delivers improvements in a wide variety of areas, including Rendering, Character and Animation, Worldbuilding, PCG, and more. | Overview of new and updated...

That debugger could be a useful tool to identify exactly **where the transition is failing** , and it might also help you discover a new workaround in case none of the ones mentioned in the older post work.  
Hope it helps!

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_[View the full topic](https://forums.unrealengine.com/t/state-tree-request-transition-node-broken-in-5-7-it-was-working-in-5-6/2690722)._
