State Machine Transition Reroute Node

Probably the last thing on your mind, however, being able to move the state machine transition nodes into a designed pathway would make complex animation setups a lot easier - visually.
Yes we have conduits, but those literally require branch checking whereas all we really need is a reroute without any checking involved.

Don’t get me wrong, evaluating true or false with a straight-up checkbox is likely non-consequential to performance even if done 1000 times. But it should still give some cost whereas simply graphically moving the node position like the noodles in blueprint wouldn’t cost anything in the final product…