I have extended the blend time to confirm it was working going from Idle-to-Moving, and it had the expected result. But no matter what I set the blend time to going back to Idle, it just snaps back into idle animation.
I have not tried using a blendspace for the Idle, as I just needed the character to go into either a “Battle_Idle” or standard “Idle” animation, so using a boolean to pick the idle animation seemed like the logical choice.
I haven’t had any issue with it getting back to the idle state.
The characer is AI controlled NPC, just moving with “MoveToLocationOrActor” on a timed loop to get a random point. When it starts moving it blends from Idle-to-Moving just fine, just not going back.
Edit: I extended the transition times to 0.8 each on the transitions and took a video to show the issue: