# State enter condition don't receive event

**URL:** <https://forums.unrealengine.com/t/state-enter-condition-dont-receive-event/2606848>\
**Category:** AI\
**Tags:** ai-controller, unreal-engine, Blueprint, question\
**Created:** [July 16, 2025, 2:04pm UTC](https://forums.unrealengine.com/t/state-enter-condition-dont-receive-event/2606848 "2025-07-16T14:04:51Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![awarewoff](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@awarewoff](https://forums.unrealengine.com/u/awarewoff)\
**Post date:** [July 16, 2025, 2:04pm UTC](https://forums.unrealengine.com/t/state-enter-condition-dont-receive-event/2606848/1 "2025-07-16T14:04:51Z")

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Hello,

I have an issue with transitioning between states with event condition. I have this transition and it works fine.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/f/4/a/f4a66d7fb4b0402fe8da93655ed3825ab82ece84.png)

But if I add “Required Event to Enter” it stops working.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/c/4/8c48acae547054e9a34175b743d084c671c30bb7.png)

Event is not consumed on transition, and it is 100% same event, so I really don’t know what can be wrong here.  
My state tree:

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/5/6/e56db2b5ef6857445fae6e64b8789b5d33211b8d.png)

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**Author:** ![awarewoff](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@awarewoff](https://forums.unrealengine.com/u/awarewoff)\
**Post date:** [July 16, 2025, 2:52pm UTC](https://forums.unrealengine.com/t/state-enter-condition-dont-receive-event/2606848/2 "2025-07-16T14:52:18Z")

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So, I accidentally solved this, but I have no idea why it works. Adding empty sibling state is solving an issue. So everything is the same except my state tree look like this. Weird fix, but ok.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/9/b/49b2e1af511cbbdfc65f3a125bfe69e6f0021c4e.png)

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**Author:** ![Engelard](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/engelard/32/903560_2.png) [@Engelard](https://forums.unrealengine.com/u/Engelard)\
**Post date:** [October 12, 2025, 7:20pm UTC](https://forums.unrealengine.com/t/state-enter-condition-dont-receive-event/2606848/3 "2025-10-12T19:20:06Z")

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Same thing. Simplest example not working.

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**Author:** ![UTiMATE\_KIRBY](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@UTiMATE\_KIRBY](https://forums.unrealengine.com/u/UTiMATE_KIRBY)\
**Post date:** [November 14, 2025, 10:12pm UTC](https://forums.unrealengine.com/t/state-enter-condition-dont-receive-event/2606848/4 "2025-11-14T22:12:24Z")

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And they say it’s production ready
