# StartMovieCapture Not Recognized in editor

**URL:** <https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109>\
**Category:** Multiplayer & Networking\
**Tags:** unreal-engine, bug-report, question\
**Created:** [January 6, 2017, 4:36pm UTC](https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109 "2017-01-06T16:36:47Z")\
**Posts on this page:** 11\
**Page:** 1

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**Author:** ![jplanders](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jplanders](https://forums.unrealengine.com/u/jplanders)\
**Post date:** [January 6, 2017, 4:36pm UTC](https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109/1 "2017-01-06T16:36:47Z")

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Cmd: StartMovieCapture  
Command not recognized: StartMovieCapture

We’ve used this command in a past build of Unreal Engine and want to utilize it again. When typing the command it is a suggested option but when we try to execute it the Output Log reports the command is not recognized…

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**Author:** ![jplanders](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jplanders](https://forums.unrealengine.com/u/jplanders)\
**Post date:** [January 26, 2017, 3:26pm UTC](https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109/2 "2017-01-26T15:26:42Z")

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bumparoni.

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**Author:** ![anonymous\_user\_0c62419a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_0c62419a](https://forums.unrealengine.com/u/anonymous_user_0c62419a)\
**Post date:** [January 26, 2017, 4:19pm UTC](https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109/3 "2017-01-26T16:19:35Z")

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Hi jplanders,

I’m not sure what your intended use case is but the startmoviecapture was a workflow that was used with matinee. [Here](https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/SequenceRecorder/) is our new method of setting up and recording gameplay in the editor. It utilizes sequencer which allows a lot more options and flexibility.

If that doesn’t suit your needs let me know and I’ll look further into this.

Ed

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**Author:** ![jplanders](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jplanders](https://forums.unrealengine.com/u/jplanders)\
**Post date:** [January 26, 2017, 5:13pm UTC](https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109/4 "2017-01-26T17:13:55Z")

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In UE 4.8 I was able to make a custom engine that leveraged the AVIWriter to record gameplay and produce a video.

Basically we made an app that would allow someone to customize a building and click render. We would have a camera fly through the building and then use ffmpeg to compress the video and mux in audio. The resulting video would be provided to clients.

This was all done in a shipping build (not in editor).

I don’t think I’m going to be able to use Sequencer for this.

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [January 26, 2017, 8:05pm UTC](https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109/5 "2017-01-26T20:05:26Z")

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Hi jplanders,

StartMovieCapture may no longer a relevant console command since we are deprecating Matinee. You could use “Sequence Recorder”, which you can find under Window\>Sequence Recorder. This allows you to record gameplay and then playback/render that gameplay through Sequencer.

> **[Take Recorder](https://docs.unrealengine.com/5.1/en-US/take-recorder-in-unreal-engine/)**
>
> Record Editor, Gameplay, and Live Link actors with Take Recorder.

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**Author:** ![jplanders](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jplanders](https://forums.unrealengine.com/u/jplanders)\
**Post date:** [January 27, 2017, 3:41pm UTC](https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109/6 "2017-01-27T15:41:42Z")

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Sequencer looks like it would record from the editor a lot like matinee did, the issue I ran into was recording from a packaged game with that. The sequencer docs don’t seem to cover rendering very much. Is it possible to render out a video or image sequence in sequencer from a packaged product?

What does the sequencer make to start rendering in the editor? I may be able to hack around if I can find the code it is accessing.

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**Author:** ![anonymous\_user\_280dd372](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_280dd372](https://forums.unrealengine.com/u/anonymous_user_280dd372)\
**Post date:** [January 27, 2017, 9:35pm UTC](https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109/7 "2017-01-27T21:35:41Z")

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I did some digging, asked some questions, and entered [UE-41240](https://issues.unrealengine.com/issue/UE-41240). Oddly enough, STARTMOVIECAPTURE still works in a multiplayer game as the code appears to live in the EditorServer code. for reporting this.

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**Author:** ![HaxO](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/haxo/32/1008648_2.png) [@HaxO](https://forums.unrealengine.com/u/HaxO)\
**Post date:** [February 1, 2017, 3:47pm UTC](https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109/8 "2017-02-01T15:47:12Z")

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StopMovieCapture has the same issue.

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**Author:** ![HaxO](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/haxo/32/1008648_2.png) [@HaxO](https://forums.unrealengine.com/u/HaxO)\
**Post date:** [March 8, 2017, 3:06pm UTC](https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109/9 "2017-03-08T15:06:12Z")

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Please don’t remove this further, it’d be awesome if it was added back into the single player code. We have a couple of projects that are very dependent on this command.

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**Author:** ![Naitguolf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Naitguolf](https://forums.unrealengine.com/u/Naitguolf)\
**Post date:** [January 16, 2019, 10:30am UTC](https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109/10 "2019-01-16T10:30:45Z")

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But we don’t want to use it in the editor, but in a package game. And sequencer seems to work only from Editor, where startmoviecapture works from the runtime anytime.

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**Author:** ![Naitguolf](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Naitguolf](https://forums.unrealengine.com/u/Naitguolf)\
**Post date:** [January 16, 2019, 11:52am UTC](https://forums.unrealengine.com/t/startmoviecapture-not-recognized-in-editor/381109/11 "2019-01-16T11:52:05Z")

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Hi. Did you manage to find a solution?, specially for Android, to record a small clip ingame (not editor)
