# Starting recording on Live Link Face app doesn't start Take Recorder recording

**URL:** <https://forums.unrealengine.com/t/starting-recording-on-live-link-face-app-doesnt-start-take-recorder-recording/477818>\
**Category:** Cinematics & Media\
**Tags:** livelink, unreal-engine, question\
**Created:** [January 26, 2021, 5:41pm UTC](https://forums.unrealengine.com/t/starting-recording-on-live-link-face-app-doesnt-start-take-recorder-recording/477818 "2021-01-26T17:41:23Z")\
**Posts on this page:** 1\
**Showing post:** 11

<div class="post-metadata">

**Author:** ![florianbepunkt](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@florianbepunkt](https://forums.unrealengine.com/u/florianbepunkt)\
**Post date:** [May 7, 2021, 1:15pm UTC](https://forums.unrealengine.com/t/starting-recording-on-live-link-face-app-doesnt-start-take-recorder-recording/477818/11 "2021-05-07T13:15:53Z")

</div>

Couldn’t agree more. This would also help making the live link facial mocap workflow non-destructive, since you could calibrate/cleanup mocap data while still preserving the raw recording data.

---

_[View the full topic](https://forums.unrealengine.com/t/starting-recording-on-live-link-face-app-doesnt-start-take-recorder-recording/477818)._
