A newbie question, so I apologise in advance if i’m using wrong terms or not giving enough info.
I’m designing a walking simulator that takes place in what considered a small area: A two-story house, a road and some land, with a small mobile home park. That’s it.
The house is big but with a “normal” number of rooms, very detailed; lots of small props. Game is story driven and there won’t be any more places to explore other than what I described.
Would you recommend using modular meshes (like this https://www.unrealengine.com/marketplace/supergenius-modular-home#
one-piece big meshe for the house creation workflow? (like that one - http://www.turbosquid.com/3d-models/3d-model-two-story-cottage/739188
What considered as “game ready” poly count in my case? I’m a bit confused, does the small level I described should be limited to poly count? (for example, would the model in the link above should work fine).
I considered separating the indoors from the outdoors, thus creating different maps for each location. How should I approach poly count in that case?