# Starting Music perfectly in Sync with what happens in the level

**URL:** <https://forums.unrealengine.com/t/starting-music-perfectly-in-sync-with-what-happens-in-the-level/461347>\
**Category:** XR Development\
**Tags:** syncing, unreal-engine, question\
**Created:** [February 4, 2020, 9:01pm UTC](https://forums.unrealengine.com/t/starting-music-perfectly-in-sync-with-what-happens-in-the-level/461347 "2020-02-04T21:01:32Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![5279](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@5279](https://forums.unrealengine.com/u/5279)\
**Post date:** [February 4, 2020, 9:01pm UTC](https://forums.unrealengine.com/t/starting-music-perfectly-in-sync-with-what-happens-in-the-level/461347/1 "2020-02-04T21:01:32Z")

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Hello,

I’m making a VR visual music project in UE4, and I’ve seperated the different parts of the tracks in different levels. The problem is that I need the music to be perfectly in sync with what happens in the level, because all the animations are made with that in mind. Right now I’ve placed a Sound Cue that plays automatically in every evel, I tried playing it from the level blueprints but it makes no difference.

So in short, when I open a level, I want the music, that starts when the level opens, in sync with animations or media players that also start when the level is opened.  
Is there a way I can archieve this?

Thanks in advance!!

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**Author:** ![SN\_Div1ne](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SN\_Div1ne](https://forums.unrealengine.com/u/SN_Div1ne)\
**Post date:** [October 6, 2020, 11:01am UTC](https://forums.unrealengine.com/t/starting-music-perfectly-in-sync-with-what-happens-in-the-level/461347/2 "2020-10-06T11:01:49Z")

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I have this problem too! I tried playing the music when the player hits a volume in the level, but it still isn’t always synced. I hope someone finds a solution!
