Also, regarding your question, you might also want to look into some basic object oriented programming theory to understand classes and such. I don’t mean learning to code, just to get a basic idea about “why you do this here, and why you do that there”
I agree with kontur regarding the tutorials provided by epic, its one of the best when learning the fundamentals of blueprints,
but i would advice you to also try to do extremly small projects (Where you train doing various tasks in blueprints) to get the hang of the logic and languange
This one was i think one of my first tutorials (After epics summary of how the BP system works ofcourse) Unreal Engine 4 Tutorial: Horror Game - Part 12 "True FPS Camera REDUX 4.7" - YouTube
different parts with different implementation to get you a jumpstart, altough you have to read between the lines to try understand what you’re doing and why you are doing it
Also thank you so very much. Not limiting myself to the video tuts has helped very very much, but also the ones oyu linked helped bunches too. Thanks again.
What really helped me along was learning some C# code, I was originally going to learn that and use Unity, and after taking this course I had a much better grasp of what does what and why. C# course