StartAwake is not respected in a welded hierarchy

Hello [mention removed]​

Thank you for the repro project.

I’ve run it through Perforce’s UE5.7 CL42031367.

I was able to confirm that the issue was fixed and the behavior was as expected:

[Image Removed]All cubes remained sleeping during the simulation (except for the top/child cube on CubeUnwelded, which was marked as Kinematic, as expected):

[Image Removed]Let me know if you need anything else.

All the best,

[mention removed]​