# Start UE5 server as a windows service

**URL:** <https://forums.unrealengine.com/t/start-ue5-server-as-a-windows-service/1104508>\
**Category:** Platform & Builds\
**Tags:** deployment, windows-10, unreal-engine, question\
**Created:** [April 18, 2023, 6:45am UTC](https://forums.unrealengine.com/t/start-ue5-server-as-a-windows-service/1104508 "2023-04-18T06:45:05Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![AInsolence](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@AInsolence](https://forums.unrealengine.com/u/AInsolence)\
**Post date:** [April 18, 2023, 6:45am UTC](https://forums.unrealengine.com/t/start-ue5-server-as-a-windows-service/1104508/1 "2023-04-18T06:45:05Z")

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Hi all!

There was a need for the deployment of the UE server (v5.1.1) to start it as a windows service.

An attempt to package it through the regular Windows service tool (“`sc create...`”) resulted in the process being started (it can be observed in the task manager), however, the service launch is not successful and crashes with `“error 1053 the service did not respond to the start or control request in a timely fashion”`.

I must say right away that increasing the timeout in the register does not help.

The second point, packaging through the `nssm` utility is successful. However, `nssm` replaces the exe file in the service with its own, and this is undesirable for us.

Who has experience in creating a service for the UE server? What can be the reason for the unsuccessful launch after using `sc`, and how can we fix it?

Any information would be appreciated.
