So i started a project and got basic multiplayer working inside of the ue4 editor, and the menu and everything works perfectly until you build the the game into an application. I had a problem but fixed it where I had my multiplayer menu onto a separate level. I had on click (load level) and put the level name well once I built the game into a application once I pressed the button to load the multiplayermenu level it would load the main menu again. Well I fixed that problem and just did a normal remove from parent and add a create widget and just display that. But I had the create session to load my survival map and it works perfectly in the editor but loads the main menu in the application any help?