StarSphere - Parameterized skybox material for space environments

Version 1.2.0 has been released.

This version adds a planet shader. Planet shader uses 2 meshes and material instances to define planet surface and atmosphere. Planet surface uses 3 texture levels for surface, clouds and night lights. Atmosphere level fakes Rayleigh scattering effect and also provides eclipse effect.
Note that it is not possible to “enter” atmosphere. Moreover, planet shader is not suitable for extreme close-up views. 4K textures are used which may require downscaling for mobile applications.
Requires UE version 4.15

Video: [video]https://youtu.be/hwFApClWUCY[/video]

Other changes:
Bloom settings are set to UE 4.14 defaults to be consistent with documentation and screenshots