I am making a starship interior for my college project and I decided to use dynamic lighting. I have “force no precomputed lighting” checked because
I don’t need the maps to be playable as I am using UE4 just to make 2 minutes animation.
I made all the textures in Substance painter and imported them via Substance plugin but all my metal materials look black and lighting is poor.
I know that I’m probably doing a lot of things wrong, and I tried to find answers on this forum but nothing seems to be quite my problem.
Would someone be kind and give me some guidlines how to make this look better?
P.S. here is a short animation of the map: