# STAR ENGINE

**URL:** <https://forums.unrealengine.com/t/star-engine/1521877>\
**Category:** Off-Topic\
**Tags:** unreal-engine\
**Created:** [December 13, 2023, 8:22am UTC](https://forums.unrealengine.com/t/star-engine/1521877 "2023-12-13T08:22:39Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![TechLord](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/techlord/32/1040563_2.png) [@TechLord](https://forums.unrealengine.com/u/TechLord)\
**Post date:** [December 14, 2023, 5:02am UTC](https://forums.unrealengine.com/t/star-engine/1521877/3 "2023-12-14T05:02:13Z")

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I would like to think that if its of interest to Game Devs, its of interest to Epic. Especially when we talk about Metaverses, Multiverses, [MMOs](https://forums.unrealengine.com/t/next-gen-mmo-plug-in-for-ue4/213726) and the likes. After all, **UnrealEngine is _The most powerful real-time 3D creation tool_.**

I would use this scale and transitioning to put all my _games_ in one map and travel between them smooth in a load-screen less way both online and off. Not just levels. I’m thinking both outer and inner spaces.

I’m experimenting with this idea now on a small scale, encapsulating environments within Sky Sphere/Cubes without world partitioning. I’m going 100% 3D Multiplayer shared and individual Spatial Inventory System, Shops, Customization Environments.

I 1000% agree with use of Procedural Generation and Generative AI to assist in world building and entity creation no matter the scale. I’m integrating such Tech in [my own Player Collaborative Construction Tools](https://www.youtube.com/@TheGameDevStoreDotCom/playlists).

In regards to my Superman fly through. Yes, its in real-time featuring a [Hyper-cinematic Camera System](https://www.youtube.com/watch?v=iFgMtmh0GwU). Efforts towards [my Game](https://www.youtube.com/playlist?list=PLRj_wus6cNtJ4MN6E1xJZmlGV8P9WxAcl). I’m using all AMD Hardware: Ryzen 9 5950 16-Core 3.4Ghz & Radeon RX 6700 XT, 32G Ram.

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