# Standalone/Packaged missing assets in path

**URL:** <https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911>\
**Category:** Platform & Builds\
**Tags:** Platforms, unreal-engine, UE5-0, packaging-projects\
**Created:** [July 9, 2022, 10:13am UTC](https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911 "2022-07-09T10:13:41Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![TheArchitect](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheArchitect](https://forums.unrealengine.com/u/TheArchitect)\
**Post date:** [July 9, 2022, 10:13am UTC](https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911/1 "2022-07-09T10:13:41Z")

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Probably an easy flag for cooking or force-loading I overlooked somewhere, so here goes.

I have a widget system that relies on textures and knowing where what exists. On BeginPlay I use Asset Registry and ‘Get Assets by Path’ to create an array of all textures in a given path, so I can access it from the widgets.

All works well, but when playing in standalone mode or packaged, the array will only include textures that are initially used in the level, not all in the path. They seem to simply not exist. Set the directory containing the textures to always cook, but no dice. Any flag I need to set or way to force all textures/assets to be used in the game, even the ones that are initially unused in the world?

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**Author:** ![Kubus.Rozpruwacz](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/kubus.rozpruwacz/32/1085921_2.png) [@Kubus.Rozpruwacz](https://forums.unrealengine.com/u/Kubus.Rozpruwacz)\
**Post date:** [August 26, 2022, 11:40am UTC](https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911/2 "2022-08-26T11:40:07Z")

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Hi!  
I just faced exactly the same bug! ☹  
Have you found any solution or workaround to that problem?

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**Author:** ![TheArchitect](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheArchitect](https://forums.unrealengine.com/u/TheArchitect)\
**Post date:** [August 27, 2022, 9:26am UTC](https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911/3 "2022-08-27T09:26:37Z")

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Sorry, never really figured it out.  
Went with a slightly different approach where things at least work in built form for shipping.

Running standalone still doesn’t work, but figured that’s just a limitation of how standalone mode handles assets. So for testing I just play in editor.

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**Author:** ![robeche](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@robeche](https://forums.unrealengine.com/u/robeche)\
**Post date:** [June 16, 2023, 9:36am UTC](https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911/4 "2023-06-16T09:36:27Z")

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Hi there!!  
I am now going through this same issue… did you ever find a solution?

kind regards

Roberto

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**Author:** ![pollypp11](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/pollypp11/32/723456_2.png) [@pollypp11](https://forums.unrealengine.com/u/pollypp11)\
**Post date:** [July 7, 2023, 12:49am UTC](https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911/5 "2023-07-07T00:49:12Z")

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hello.

I’m also quite interested if anyone got any solution for this.

Edit: I had this issue with **data assets** combined with **standalone** , but fixed it by adding the base class in the asset manager settings.

Project Settings → Asset Manager → Add new element for “Primary Asset Types to Scan” and selecting you base class and its directory.

Not sure if this is a fix for OP.

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**Author:** ![Mostafa\_Moe](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Mostafa\_Moe](https://forums.unrealengine.com/u/Mostafa_Moe)\
**Post date:** [August 16, 2023, 7:02pm UTC](https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911/6 "2023-08-16T19:02:01Z")

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You are the best my Bro , This is the Right Solution

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/6/7/3671798e463b11482a79848ca883454230d30981.png)

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**Author:** ![itsunrealrobin](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/itsunrealrobin/32/1160850_2.png) [@itsunrealrobin](https://forums.unrealengine.com/u/itsunrealrobin)\
**Post date:** [January 7, 2025, 9:13pm UTC](https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911/7 "2025-01-07T21:13:05Z")

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Holy fkn moly.

1.5 years later you save my day.

I was about to body slam ChatGPT about this. Took me a thousand different directions.

But your solution worked. Data Assets now working in Standalone.

Thank you!

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**Author:** ![DaikanInomiz](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@DaikanInomiz](https://forums.unrealengine.com/u/DaikanInomiz)\
**Post date:** [February 21, 2025, 4:09pm UTC](https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911/8 "2025-02-21T16:09:37Z")

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Make sure Is Editor Only is unchecked, otherwise you’ll still have the same issue.

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**Author:** ![BOBtheROSS](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BOBtheROSS](https://forums.unrealengine.com/u/BOBtheROSS)\
**Post date:** [February 25, 2026, 5:23pm UTC](https://forums.unrealengine.com/t/standalone-packaged-missing-assets-in-path/600911/9 "2026-02-25T17:23:54Z")

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Whatever I am doing wrong, it did not work for me.

But this worked for me:  
In Project Settings search for:  
**Additional Asset Directories to Cook**  
add an element to the list and paste the path you want to be cooked when packaging  
you can copy the path from the asset browser. When you click on the right side of the box that displays the path it should turn it into a string that can be copied. It should look similar to this: **/Game/MyAssets**

click path to the list:  
Edit \> Project Settings \> Project - Packaging \> Packaging - Advanced - **Additional Asset Directores to Cook**

An indicator that it cooked the directory is, when it appears in the saved directory:  
`<YouProject>\Saved\Cooked\<TargetPlatform>\<YourProject>\Content`
