Standalone FBX Skeletons

Importing/creating FBX skeletons without an attached mesh doesn’t seem possible. If it is, I haven’t found out how, even after scouring forums and help resources for over an hour. So it’s either a legitimate engine shortcoming, or the documentation is ambiguous.

This is mainly a feature for reusable skeletons. When multiple meshes are meant to be used with the same skeleton, it’s impractical to have the skeleton packaged inside one of them just so it can piggyback its way into the engine. But hey, maybe I’m just being stupid.

I don’t see the point of importing a skeletal mesh without the skeleton you’re going to use. If you are going to use them with the skeleton you would export them with the skeleton too.

If you want to import animations alone it’s possible to import just the animations.