# Standalone Crash

**URL:** <https://forums.unrealengine.com/t/standalone-crash/88564>\
**Category:** Community & Industry Discussion\
**Tags:** unreal-engine\
**Created:** [March 26, 2017, 8:03pm UTC](https://forums.unrealengine.com/t/standalone-crash/88564 "2017-03-26T20:03:44Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Unfamillia](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Unfamillia](https://forums.unrealengine.com/u/Unfamillia)\
**Post date:** [March 26, 2017, 8:03pm UTC](https://forums.unrealengine.com/t/standalone-crash/88564/1 "2017-03-26T20:03:44Z")

</div>

After building the game and attempting to play the build, I am getting a crash error.

Fatal error: [File:D:\Build++UE4+Release-4.15+Compile\Sync\Engine\Source\Runtime\Engine\Private\GlobalShader.cpp] [Line: 353] Missing global shader FPixelShaderDeclaration, Please make sure cooking was successful.

UE4Game!FDebug::AssertFailed() UE4Game!VerifyGlobalShaders() UE4Game!GetGlobalShaderMap() UE4Game!FEngineLoop::PreInit() UE4Game!GuardedMain() UE4Game!GuardedMainWrapper() UE4Game!WinMain() UE4Game!\_\_scrt\_common\_main\_seh() kernel32 ntdll

I have just updated from 4.10.4 and didn’t have this issue in that version.

Is there something simple that I am missing?
