# Stairs, Walls, Grund with scars or indentation

**URL:** <https://forums.unrealengine.com/t/stairs-walls-grund-with-scars-or-indentation/293213>\
**Category:** Rendering\
**Tags:** unreal-engine, editor, UE4, Blueprint, question\
**Created:** [September 8, 2014, 9:58pm UTC](https://forums.unrealengine.com/t/stairs-walls-grund-with-scars-or-indentation/293213 "2014-09-08T21:58:05Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_a90958c2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a90958c2](https://forums.unrealengine.com/u/anonymous_user_a90958c2)\
**Post date:** [September 8, 2014, 9:58pm UTC](https://forums.unrealengine.com/t/stairs-walls-grund-with-scars-or-indentation/293213/1 "2014-09-08T21:58:05Z")

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Hello, I would like to know if I can create indentation((little holes, broken parts) on Stairs, Walls and Ground using Unreal Engine 4? Or do I have to create all kind of walls, all kind of stairs and all kind of floors first on Autodesk or blender and then import all of them to Unreal engine? I would kind of feel like, like Im creating a little game with something else, Like I would use a shoe to cut my bread, when I have nice and clean knife lying on the table, but I cant use that clean knife, because I dont have any hands to hold it so Im using my shoes that are on my feet. I can enjoy my bread only by cutting it with my shoes that are on my feet,

First, I want to create right geometrical forms and then deform them, change shape a little using Unreal Engine 4  
Here is little example: [Walls, stairs - Album on Imgur](http://imgur.com/a/VQdFB)

Is it possible? Im kind of new to Unreal Engine and thank you for taking your time reading this.

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**Author:** ![Duncan\_Dam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Duncan\_Dam](https://forums.unrealengine.com/u/Duncan_Dam)\
**Post date:** [September 9, 2014, 2:16am UTC](https://forums.unrealengine.com/t/stairs-walls-grund-with-scars-or-indentation/293213/2 "2014-09-09T02:16:27Z")

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It’s possible but it’s not simple, you can make special material, or just use substances from here [http://www.allegorithmic.com/](http://www.allegorithmic.com/)

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**Author:** ![TJ\_V](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/tj_v/32/1008648_2.png) [@TJ\_V](https://forums.unrealengine.com/u/TJ_V)\
**Post date:** [September 9, 2014, 7:34pm UTC](https://forums.unrealengine.com/t/stairs-walls-grund-with-scars-or-indentation/293213/3 "2014-09-09T19:34:28Z")

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Hi NoNameGodLike,

We do have a geometry editing system inside of UE4 but it is intended for blocking out your level and should be replaced with custom meshes created in 3d modeling software.

Take a look at the link below for more info on the correct pipeline to create assets for UE4.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Another tutorial that goes through the process step by step.

[http://www.digitaltutors.com/tutorial/1635-Game-Asset-Production-Pipeline-in-Unreal-Engine](http://www.digitaltutors.com/tutorial/1635-Game-Asset-Production-Pipeline-in-Unreal-Engine)

TJ
