SSR / TXAA and screenshots : a solution is possible?

I know that but the problem is that high res shot does not save ssr/txaa at all :-S

Not a huge problem for an interior shot without many reflective materials but in other cases it doesn’t work. Like for my beach resort project. Ocean without SSR looks ugly.

Comparison :

High res shot 1 via console (no ssr/ no txaa) *it’s the same with HRS 1-7…

Print screen button ( ssr / tx aa on) 1080p monitor with screenpercentage to 200 to help a bit

Now I know this subject as been beaten to death and it’s a limitation of the current engine. My question is : can this be improved eventually without changing everything in ue4!!!