Certainly, here are two screenshots.
With TAA:
And with FXAA:
Steps to reproduce:
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Make an unbounded post-process volume with AA set to TAA (for now).
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Make a translucent material with Screen Space Reflections enabled under the Translucency pane. Make sure roughness is set to 0 and metallic is set to something high, like 0.9 or so. Set Specularity so that you can see the reflection properly (I use 10). Set Opacity at 0.3 and BaseColor can be a gray, like 0.5.
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Now give this material to an object, say, a cube, and make the surroundings bright enough so they can be seen in the reflection.
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Change the AA method to either FXAA or None and the reflections disappear.
Note: I’m using entirely dynamic lights and I’ve disabled Lightmass. Also, no environment captures.