I’ve come across a problem with sprites being drawn in wrong order depending on the direction of the camera.
The problem can be seen below. As you can see from the selection the oak(dark wood) is behind the pine(light wood) yet the oak is drawn in front. They are 100 units apart and parallel to one another.
The shader I am using is the same as the one from the Paper2D project example from Epic.
Blend Mode: Translucent
Shading Model: Unlit
Another thing that is bothering me about this is that both faces are drawn yet the “Two Sides” setting is not checked so one side should be culled but is not. Any ideas?