SpriteFlipbook -> SetColor weird behavior in device

Hi,

I have posted this question in answerhub but did not get any response, I hope I will get a little more attention in the forums :slight_smile:

The issue happens when I try to use SetColor in a SpriteFlipbook from a Blueprint. This color is a curve which goes from red to black over time, and it works nice in PC and Windows deployments but it fails in device (Samsung galaxy S3). The weird thing is that it seems like the colour is BLUE instead of RED ! what can be happening to the channel colours?

I have tried with and without HDR and setting things on and off with no improvements :frowning:

link to the answerhub:
https://answers.unrealengine.com/questions/88298/paperflipbook-setcolor-does-nothing-in-android.html

Red and Blue are reversed on paper2D. I posted a similar issue earlier and they logged it. For now I’ve just been switching the colors until it’s fixed.

thanks ! I hope they will fix it soon :slight_smile:

Heya guys,

This was a bug in how the color was being interpreted in the shader, causing an unnecessary swizzle. I’ve fixed this in CL# 2275428, which will be in 4.5. Sorry for the inconvenience.

https://github.com/EpicGames/UnrealEngine/commit/b219cd8897c6db5d050967e2704ebed70d367b59

, can you paste your answerhub thread? I’ll reply there as well.

Cheers,

There you go Michael. It just really baffled me when I first saw it. Thought I was going crazy!