I am pleased to announce Sprite Bump, a new normal map creation tool for 2D Game Assets and Animation.
Sprite Bump features something called “Smart Surface” which differs quite a bit from regular embossing. In essence, it will try to reconstruct the 3D depth/surface of an object based off estimated lighting conditions. This allows for much greater depth/detail compared to the others. Just check out the webpage and video and notice how the curves etc. dip and rise in a rather nice fashion in the various characters.
In addition to that, Sprite Bump allows you to work in 2 ways: 1) Running a quick but high quality automated pass to get your normal maps super easily 2) You can also paint directly on top of it with various brushes (including your own custom texture brush)