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Sprite Black on iOS?

So i have a lit sprite, with a directional lighting, set to stationary. I packaged the game and it looked great, but once I set the Sprite to movable, the lighting was lost and it became black (on IOS). It says on the Mobile page that Stationary is supported for Directional lighting, but is it only supported for Static Sprites? Am I doing something wrong?

Also this way for feature level open gl es 2 preview

edit:

Figured it out…my lightmass was too small! Maybe the default size for these boxes should be bigger :3