Not sure if this should go in Rendering or C++ gameplay. Had to pick one
I’m digging through the code trying to figure out how to display a fixed size sprite above all the player heads.
By fixed size I mean it won’t scale as the players get close or move away.
The purpose is just to easily see where every player is, even if far away (as in: while zooming out in debug camera), although preferably it should be occluded by any other level geometry, like the pawns.
Someone pointing me to this thread:
But I’d say that will display over anything in the level?
I’m an experienced C++ programmer, so I just need someone to point me to the right direction