# Spring controller jitters on launch

**URL:** <https://forums.unrealengine.com/t/spring-controller-jitters-on-launch/467388>\
**Category:** Character & Animation\
**Tags:** launch, bug, jitter, unreal-engine, question\
**Created:** [June 28, 2020, 10:20pm UTC](https://forums.unrealengine.com/t/spring-controller-jitters-on-launch/467388 "2020-06-28T22:20:10Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_77f06207](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_77f06207](https://forums.unrealengine.com/u/anonymous_user_77f06207)\
**Post date:** [June 28, 2020, 10:20pm UTC](https://forums.unrealengine.com/t/spring-controller-jitters-on-launch/467388/1 "2020-06-28T22:20:10Z")

</div>

I noticed I can’t have a spring controller on the animation blueprint of a character with world translation.

When I launch the project there is a lot of jittering in the spring controller. It is weird because when I play on the editor it works fine.

I tested it in 4.24 and 4.25 and it’s not working. The only setup I made for testing was opening a new third person template project and adding a spring controller to the head of the character only for the vertical translation.

I am launching on Windows 10.

This is a recording I made of the problem: [Imgur: The magic of the Internet](https://imgur.com/PTGq5Bk)

This is the only thing I added to the third person template:

[![Imgur](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/c/7/4c731737a3a0146dc8e0333e66a07c122b35486f.png "imgur.com") ](https://imgur.com/CbV3U5a)
