# Splitting rotators swaps typed values

**URL:** <https://forums.unrealengine.com/t/splitting-rotators-swaps-typed-values/358767>\
**Category:** Blueprint\
**Tags:** pins, unreal-engine, Blueprint, question\
**Created:** [May 27, 2016, 1:25pm UTC](https://forums.unrealengine.com/t/splitting-rotators-swaps-typed-values/358767 "2016-05-27T13:25:37Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![BOBtheROSS](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BOBtheROSS](https://forums.unrealengine.com/u/BOBtheROSS)\
**Post date:** [May 27, 2016, 1:25pm UTC](https://forums.unrealengine.com/t/splitting-rotators-swaps-typed-values/358767/1 "2016-05-27T13:25:37Z")

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On functions like setRotation, addRotation, combine, delta, … values get swapped if I split the pin.

Roll-X becomes Yaw-Z, Pitch-Y becomes Roll-X , Yaw-Z becomes pitch-Y.

![92283-rotation.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/e/c/7ec75e4375a2b229854da39ccf8ab990df528e1e.jpeg)

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [May 27, 2016, 2:41pm UTC](https://forums.unrealengine.com/t/splitting-rotators-swaps-typed-values/358767/2 "2016-05-27T14:41:44Z")

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Hey BOBtheROSS-

I was able to reproduce the issue and have entered a bug, UE-31399 , for investigation. Unfortunately there is not a workaround other than reentering the values.

Cheers

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**Author:** ![anonymous\_user\_d30958d7](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_d30958d7](https://forums.unrealengine.com/u/anonymous_user_d30958d7)\
**Post date:** [August 5, 2016, 11:32pm UTC](https://forums.unrealengine.com/t/splitting-rotators-swaps-typed-values/358767/3 "2016-08-05T23:32:00Z")

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Exact same problem. ‘Break rotator’ simply swaps my Y and Z values. The weirdest thing is that ‘Make rotator’ actually puts them back in the correct order. Please fix, i just wasted hours.
