Split Screen replication


I’ve got a situation very similar to https://answers.unrealengine.com/questions/188420/replication-with-local-split-screen-coop.html. Unfortunately there hasn’t been many answers there.

Basically, while in a split screen mode, I would like to replicate everything for each player. Each player will have their own set of objects and stuff to interact with, and any changes made in player A’s world should not affect anything in player B’s world.

I’ve played around a bit with the first-person template and it seems that when launching the game in multiplayer mode, the objects in the world aren’t shared among all the players, and each player has their own local set of objects. This is exactly what I want. (The players seem to be able to hit each other, but that’s another problem for another time).

My question now is: does anyone know how this can be done in split screen mode? If not, does anyone know where in the engine source code is this object duplication done for multiplayer? I want to try to tweak the code to make this work in split screen mode.

I would also like an answer to this if anyone has any suggestions.

Can we get a reply for this please?

This question seems like it would be something common and should be stickied/pinned somewhere yet I can’t find an answer to this anywhere.

When you’re in split screen, you’re effectively playing two players in the same world. You’d probably need to invent some mechanism to create two copies of your game world and keep them separate from each other.

To echo the answerhub…

You are going to have a much easier time creating two different tracks within the same world than any other means if you’d like to achieve this effect.