Splinemesh shadows are very different to static mesh shadows

That was nine months ago. :slight_smile:

My bad, I posted this in the wrong section. I had meant to put it into “Rendering”, but I added the “bug” tag and it automatically switched the space to Bug Reports. I’ve moved it back now.

I may yet submit a bug, but I’m not actually sure if this is a bug yet, or if perhaps I’ve done something wrong in my setup.