I’m playing around with splines and have the following problem. If the distance between two points is below a certain value, the connection is getting really weird. How can I fix this? The spline should take the red line instead of the weird white line.
The problem is that the control points are all set by a dynamic list of points. So I can’t just edit the spline in the editor because it’s built dynamically at runtime by adding world control points So the screenshot you see is the issue reproduced in the bluescript viewport by adding the control points in the UI
I think the splines are calculated automatically by Unreal. The problem is I can’t just set them as I need the splines to look because the splines are generated from points at runtime. So I can’t just go and adjust them by clicking