# Spline problem

**URL:** <https://forums.unrealengine.com/t/spline-problem/478747>\
**Category:** World Creation\
**Tags:** spline-point, spline-mesh-componen, unreal-engine, Spline, question\
**Created:** [February 13, 2021, 4:41pm UTC](https://forums.unrealengine.com/t/spline-problem/478747 "2021-02-13T16:41:38Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![EmpyPWNZ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@EmpyPWNZ](https://forums.unrealengine.com/u/EmpyPWNZ)\
**Post date:** [February 13, 2021, 4:41pm UTC](https://forums.unrealengine.com/t/spline-problem/478747/1 "2021-02-13T16:41:38Z")

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I need to stretch a single mesh along the spline with multiple points. But the default node “add spline mesh” with “set start an end” is stretching the mesh only along start an end points of spline, ignoring middle points. So the mesh isn’t following the spline shape, it’s just straight.

I can not use multiple meshes for each spline segment, i need to stretch just one mesh along the whole spline.

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**Author:** ![Everynone](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/everynone/32/1135017_2.png) [@Everynone](https://forums.unrealengine.com/u/Everynone)\
**Post date:** [February 13, 2021, 11:15pm UTC](https://forums.unrealengine.com/t/spline-problem/478747/2 "2021-02-13T23:15:06Z")

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Can’t be done in BPs.
