Spline - only one Mesh set by Distance on the whole Spline - why does the Mesh deform when adding a Spline Point?

Hello, the spline system of the engine is quite limited, I don’t see an easy way to fix that with this default system.
I created a Spline plugin adding a lot of extra controls on the splines and I don’t have this problem with it.
If you want to check it out: Magic Spline Plugin