# Spline: no longer static?

**URL:** <https://forums.unrealengine.com/t/spline-no-longer-static/336736>\
**Category:** Blueprint\
**Tags:** unreal-engine, Spline, static, question, Blueprint\
**Created:** [October 28, 2015, 7:49am UTC](https://forums.unrealengine.com/t/spline-no-longer-static/336736 "2015-10-28T07:49:18Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![anonymous\_user\_a49f03e3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a49f03e3](https://forums.unrealengine.com/u/anonymous_user_a49f03e3)\
**Post date:** [October 28, 2015, 7:49am UTC](https://forums.unrealengine.com/t/spline-no-longer-static/336736/1 "2015-10-28T07:49:18Z")

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I have been following this tutorial:

to use splines to model my level with some nice shapes.

I created a blueprint similar, albeit a bit simpler, to the one shown in the tutorial, and it seems to be working.  
I am however worried that my objects are rendered as movable rather than static.

At 53:00 of the tutorial, the author changes the property of the Spline from movable to static. In my editor however there is no such switch!  
What am I missing? Is it something that has changed between version the tutorial was recorded with and the current version?  
Is it possible I messed something up making it disabled?

Many thanks!

 ![64450-ue4-screenshot.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/d/4/9d41a59ee5ea015e6e4d5be235f731974050d36b.jpeg)

I am using the editor for Unreal Tournament and I am currently stuck with UE 4.8 - until it gets upgraded for the UT as well.

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<div class="post-metadata">

**Author:** ![anonymous\_user\_a49f03e3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_a49f03e3](https://forums.unrealengine.com/u/anonymous_user_a49f03e3)\
**Post date:** [November 4, 2015, 10:06am UTC](https://forums.unrealengine.com/t/spline-no-longer-static/336736/2 "2015-11-04T10:06:44Z")

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Do you need some more information of some kind? Should I file it as a bug? Or is this behavior intended for some reason? …

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [November 5, 2015, 9:45pm UTC](https://forums.unrealengine.com/t/spline-no-longer-static/336736/3 "2015-11-05T21:45:06Z")

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Hi LilliumAtratum,

I was able to reproduce this and have entered a bug report, UE-23026, to be assessed by the development staff.
