Spline mesh rope physic

People, how do you simulate the ropes in the uneral engine? That should be dynamic react to the touch of other objects. I watched the cable component, but it did not fit, because other objects pass through it, even with the physics turned on. I tried to make something with physics constraint, but it behaves quite strange when moving. There were thoughts to do something with the spline mesh, but I’m not sure how to implement physics for spline mesh. Could you give me advice?