the method you suggested is very good for arranging simple meshes or instances along a spline without deforming the meshes themselves. And I’m trying to apply it with spline deformation through the “spline mesh component”, as I understand that the principle of placement is different there. It seems to me that for each mesh from the array there should be a separate “spline mesh component” so that each one can specify a specific length along the axis, otherwise all meshes from the array added to one component are divided by the same number from the total length of the entire spline and since in my If they have physically different lengths, then one is stretched and the other is compressed. I need to somehow add the beginning of the next one to the end position of the first component of the spline mesh, and so on, and assign a mesh from the array and a length to each component … I guess so, maybe I don’t understand correctly
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