Hi, I’m trying to create a spline mesh track along a spline component. Unfortunately, there are artifacts in some places:
You can see two linear spline points and the green mesh generated between them. For some reason, the mesh spikes out and one point and comes back to normal at the other. This goes away when I change spline point types to curve clamped, but then there is no smooth interpolation between points and the mesh goes in straight lines (which is quite unexpected). Can anything be done to get rid of those artifacts?