Sphere Trace or Collision Shpere: Which one is better for high speed projectile?

I have projectiles using PMC with speeds up to 990m/s (99000). I’ve used sphere collisions (root) with a 0.5cm radius. They work fine for the most part. Under heavy load there’s been misses.

The fix was to shift to using a capsule collision scaled so that it was a bit longer than the projectile mesh. Rotation Follows Velocity is enabled as well.