Sphere physics. Infinite ball rolling

Chaos is different.
And even before that the physics friction calculations would only be applied based on the tick/physics tick.

Basically if you just do the calculations yourself you can be sure of the results since they arent frame or compute dependent.

Everything else is always going to go random to some extent, mostly because of the inaccuracies that take place between each frame’s calculation…

Will the ball stop on its own? Not with the default chaos settings.
The physics objects keep pulsating/moving and not going to sleep.
If you figure out the sleep settings you have somewhat of a chance to get it to actually stops…