Sphere looks blocky at very large scale

I feel like I’m missing something on the material side. What I did was imported the fbx file, then dragged the static mesh it created in UE into the level, then dragged the material onto it. In unlit, it shows up with the material, and it’s the same material I put onto the blocky planet, so it would seem as if the material is okay. Am I missing a step somewhere with adding the material to the new sphere?