# SpellarPerformance : forest effect

**URL:** <https://forums.unrealengine.com/t/spellarperformance-forest-effect/782279>\
**Category:** Showcase\
**Tags:** SpellarPerformance\
**Created:** [March 2, 2023, 6:23pm UTC](https://forums.unrealengine.com/t/spellarperformance-forest-effect/782279 "2023-03-02T18:23:24Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![rwk326](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@rwk326](https://forums.unrealengine.com/u/rwk326)\
**Post date:** [March 2, 2023, 6:23pm UTC](https://forums.unrealengine.com/t/spellarperformance-forest-effect/782279/1 "2023-03-02T18:23:24Z")

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> _For questions relating to the current active challenge please use the tag UnrealChallenge  
> For submissions, please include the tag SpellarPerformance_

**Title:**  
forest effect  
_insert link to your video_

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/5/a/95a8618c5c1b0ccc08f83fd5a571dd561b68d451.jpeg "언리얼 챌린지: 마법 같은 비주얼 (Spellar\_Performance)") ](https://www.youtube.com/watch?v=KJ5BTV8jabk)

Student Submission: Yes/No _(pick one)_ yes

Credits to sourced content:  
\*

_insert a screenshot of your project (in the editor)_

 ![화면 캡처 2023-03-03 022532](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/2/4/724ab1ffd24e8c1fdb68671a9be14308b379eef0.jpeg)

**Optional**

- Did you use Houdini?  
No I didn’t use it
- Description  
Strange phenomena that occur in the forest before dark
- Engine version  
unrealengine5.1

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**Author:** ![DYLO\_Gaming](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dylo_gaming/32/641580_2.png) [@DYLO\_Gaming](https://forums.unrealengine.com/u/DYLO_Gaming)\
**Post date:** [March 2, 2023, 7:35pm UTC](https://forums.unrealengine.com/t/spellarperformance-forest-effect/782279/2 "2023-03-02T19:35:57Z")

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I love your shockwaves! I noticed you’re using mesh renderers. Did you use default engine meshes or make them yourself? I’ve been pretty basic with my FX since I’m typically making blueprints or other things. I get how to render a mesh to have the emitter take on it’s shape, but not so much on how to get alpha properties & other things going on to get cool patterns & stuff. The closest I’ve gotten to that is using Sub UVs for sprite flipbooks 🤔

If you have a chance to check out my [submission](https://forums.unrealengine.com/t/spellar-performance-unreal-challenge-dylos-submission/782034), I’d love your thoughts! 😃
