# \[Spellar Performance\] The Sacred Moon Gate

**URL:** <https://forums.unrealengine.com/t/spellar-performance-the-sacred-moon-gate/782196>\
**Category:** Showcase\
**Tags:** SpellarPerformance\
**Created:** [March 2, 2023, 4:03pm UTC](https://forums.unrealengine.com/t/spellar-performance-the-sacred-moon-gate/782196 "2023-03-02T16:03:55Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![DYLO\_Gaming](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dylo_gaming/32/641580_2.png) [@DYLO\_Gaming](https://forums.unrealengine.com/u/DYLO_Gaming)\
**Post date:** [March 2, 2023, 8:07pm UTC](https://forums.unrealengine.com/t/spellar-performance-the-sacred-moon-gate/782196/3 "2023-03-02T20:07:43Z")

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oh…C’MON!!! THIS IS GORGEOUS!! This is what I’M TRYING to achieve. Man, the green & brown, the stones. I absolutely love your portal thingamabob. The light on the inner rim…DANGIT DANGIT DANGIT!! 🔨💢🔨💢🔨💢

I feel like this alone could get you a job as a VFX artist haha. Bravo, fantastic. I’m gonna go watch mine on loop & cry in mediocrity 😭😂

If you have a chance to check out my [submission](https://forums.unrealengine.com/t/spellar-performance-unreal-challenge-dylos-submission/782034), I’d love your thoughts! 😃

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