# Spellar Performance: Frost Star

**URL:** <https://forums.unrealengine.com/t/spellar-performance-frost-star/781657>\
**Category:** Showcase\
**Tags:** SpellarPerformance\
**Created:** [March 2, 2023, 2:24am UTC](https://forums.unrealengine.com/t/spellar-performance-frost-star/781657 "2023-03-02T02:24:03Z")\
**Posts on this page:** 1\
**Showing post:** 2

<div class="post-metadata">

**Author:** ![DYLO\_Gaming](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/dylo_gaming/32/641580_2.png) [@DYLO\_Gaming](https://forums.unrealengine.com/u/DYLO_Gaming)\
**Post date:** [March 2, 2023, 7:42pm UTC](https://forums.unrealengine.com/t/spellar-performance-frost-star/781657/2 "2023-03-02T19:42:43Z")

</div>

Solid presentation fam. The more submissions I’m seeing with simpler environments, the more I’m wondering if I shoulda done that too. I also gotta learn how to spawn meshes & have all the crazy destruction like that because all my FX are basic sprite renders 😭

If you have a chance to check out my [submission](https://forums.unrealengine.com/t/spellar-performance-unreal-challenge-dylos-submission/782034), I’d love your thoughts! 😃

---

_[View the full topic](https://forums.unrealengine.com/t/spellar-performance-frost-star/781657)._
