What’s your experience using Speedtrees and their wind representation in the Speedtree modeler versus that in Unreal Engine?
Mine is not so good.
- Setting up wind in the Speedtree modeler is fairly straightforward and looks good (even though the presets on offer don’t always translate to a authentic 1 on 1 experience).
- I find the controls of the wind gizmo in the ue editor to be clunky. Often I am tweaking for a 0.001 decimal in order to not get incredible World Position offsets from gusts or breezes.
- Setting wind to good/best etc. in the material seems to matter very little if anything.
- There seems to be a ‘warmup’ stage or something involved when rendering out via Matinee. Wind needs to kick in and before it does, you’re already in 10 seconds.
Compared to Pivot Painter wind/Manual WPO wind or even a simple grass wind applied via your material, it seems like a very lackluster feature.
In the end I just made my own WPO wind, offering me more control, no delays and a perfect match between editor and rendered output.
Am I doing something wrong?
Very curious to hear about other users their results!