# Speech/Voice Recognition in Blueprint?

**URL:** <https://forums.unrealengine.com/t/speech-voice-recognition-in-blueprint/286558>\
**Category:** Audio\
**Tags:** Virtual-Reality, unreal-engine, voice, Blueprint, question\
**Created:** [June 23, 2014, 3:46am UTC](https://forums.unrealengine.com/t/speech-voice-recognition-in-blueprint/286558 "2014-06-23T03:46:13Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![ShaneC](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ShaneC](https://forums.unrealengine.com/u/ShaneC)\
**Post date:** [January 6, 2016, 5:18am UTC](https://forums.unrealengine.com/t/speech-voice-recognition-in-blueprint/286558/4 "2016-01-06T05:18:05Z")

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Recently I wrote a blueprint based plugin that uses the pocketsphinx library.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

Let me know if you have any issues

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