# Speech Recognition Plugin - Sphinx-UE4

**URL:** <https://forums.unrealengine.com/t/speech-recognition-plugin-sphinx-ue4/50375>\
**Category:** Plugins\
**Tags:** unreal-engine\
**Created:** [December 18, 2015, 3:37pm UTC](https://forums.unrealengine.com/t/speech-recognition-plugin-sphinx-ue4/50375 "2015-12-18T15:37:30Z")\
**Posts on this page:** 1\
**Showing post:** 79

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**Author:** ![ShaneC](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ShaneC](https://forums.unrealengine.com/u/ShaneC)\
**Post date:** [November 20, 2016, 10:34pm UTC](https://forums.unrealengine.com/t/speech-recognition-plugin-sphinx-ue4/50375/79 "2016-11-20T22:34:49Z")

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Updated the speech recognition plugin I wrote, as well as improved the demo project.

- Fixes a bug preventing Chinese from working.
- Compile for UE4.13 and UE4.14
- Added a few more languages.
- Fixed a bug where a minor stutter would occur, when initially loading the plugin.
- Added an experimental method to obtain an approximation of the Volume  
The demo project has been expanded, I personally like how the Grammar allows a super crude calculator to exist.

Check it out 🙂

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