Spectating Pawn with Blueprints


I have looked and discovered that basically the entire gameplay of the strategy game example is done in C++.

I am merely trying to create a spectating player that allows you to spectate n roam freely about the map.
Using the spectator pawn yields no results. As a debug i print the current available spectator pawn classes. However it returns 0.

Can someone please point me in the right direction

I know its not ideal but i just created a new character with invisible mesh. Works