I run into a problem.
When I place one specific actor on the area, it spawns inactive (visible, but collision and physics doesn’t work). When I change any parameter
at this actor in Eject mode, actor activates. Besides if I want move actor in Eject mode by means translation mode, it remain in place but I
change Location parameter in Details actor activates ant throw Warning “Attempting to move a fully simulated skeletal mesh Mesh. Please use the Teleport flag”.
Why is this happened?